![]() ![]() ![]() These peeps get extra abilities to do, have extra needs and are sometimes needed for rituals Roles: Every Culture has 3 or so roles, like, priest or leader. Precepts: basically, opinions on things, like: "Cannibalisms => good / bad / mandatory" or "Female clothing => Bikini only / Burka" or "Tree cutting => good / bad" There are a few "religions / cultures" active in the gameworld (and you can create your own variant too) and these have: In 1.2 and earlier you'd need to luck out/mod everyone to have the cannibal trait, right? Does the religion push everyone towards its ethoses (ethe?!)? So do the new religions allow you to enforce certain traits on your colonists? So, just for example, you want to make a cult of sadomasochistic satanic cannibals. This should help my mole people stay healthy as they prefer fungi. Thank you!! I successfully made some fungal gravel in a dark area and planted some nutrifungus. Nutrifungus are the fungus you're looking for and are an option from the grow-area dropdown Place one of those signposts that really look like a grave marker inside an enclosed area, and you can select it and customize the animal enclosure.Ībout your mole-problems: I don't quite know, as I'm raising Sun Feminists, but I do know that the enclosed area must be completely dark for the fungus to grow. ![]() Under architecture you can find general fences and gates under Structure, but this isn't enough to make a pasture, if you look under Architecture->Misc, you'll see a little grave marker between Grand Steele and Ship landing beacon. Any ideas what I am missing? Also I can't find the animal pen tab anywhere. In Moletown my underground Molepriests loooove being in caves but I can't figure out how to grow fungus? I even made the fungal gravel but it didn't seem to do anything. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |